Basically, it does seem that Valve was working on Left 4 Dead 3 at one point. The Final Hours of Half-Life: Alyx also features some of the first substantial official information we’ve ever heard from Valve regarding Left 4 Dead 3. However, there are still some discussions regarding the potential problems with a project that size and whether or not Valve is willing to commit to that concept. Valve hoped that this concept would enhance Half-Life 3‘s replayability.Īs for future Half-Life projects, Valve says that they are “not afraid of Half-Life” anymore and are interested in the possibility of developing a non-VR Half-Life game. Basically, there would be certain sections of the game that would be randomly generated before you entered them (kind of like we see in roguelike titles). Interestingly, it also seems that Valve intended for Half-Life 3 to feature a combination of procedural-generated levels and hand-crafted narrative moments. Those technical issues essentially prevented Valve from making serious progress on that sequel. The documentary confirms something we’ve heard before, which is that Half-Life 3‘s cancellation can largely be attributed to problems with the development of the Source 2 engine. One of those games was referred to internally as Half-Life 3. The documentary includes information which suggests that Valve essentially canceled five Half-Life projects that they had been working on in one form or another between the releases of Half-Life 2: Episode 2 and Half-Life: Alyx. Geoff Keighley’s new documentary, The Final Hours of Half-Life: Alyx, explores the development of Valve’s recent Half-Life VR game and reveals fresh details about several games that Valve canceled over the years.