arc files (for ex the new uPl02HeadChrisAsia.arc, uPlTex0200_2.arc, uPlTex0200_1.arc) and repack them again so it can auto fix the. txt with the mods from the arctool and extract again all the. txt like the step 4 and repack.ĩ)Delete the folders and the. mrl inside, the first is the costume, second and third hands, fourth head/face)Ĩ)fix again the. mrl (for ex uEm5910Head.txt), select all and copy and paste it in the txt from the folder with the model swap (for ex uPl02HeadChrisAsia.txt)Ħ)Extract the texture files that the uPl02HeadChrisAsia.arc use (for ex the uPl02HeadChrisAsia.arc use the uPlTex0200_1.arc for the first and third chapter and uPlTex0200_2.arc for the fourth and fifth chapter)ħ)Put again the textures folders inside (for ex from the uEm5910Head to the uPlTex0200_2, uPlTex0200_1) and go to the original pl folder with textures (for ex data\chara\pl\pl0200\model) and rename and replace the.
#RESIDENT EVIL 6 CHRIS MOD#
mod (sometimes you need to replace also the.
txt (for ex uEm5910Head.txt) in a new folder for later.ģ)Extract the player model (for ex uPl02HeadChrisAsia.arc) you want to mod and copy inside the texture folders (for ex from the uEm5910Head to the uPl02HeadChrisAsia) and also rename and replace the. arc with the models and textures you want to swap (for ex uEm5910Head.arc).Ģ)Copy the. UPl02HeadChrisAsia.arc, uPlTex0200_2, uPlTex0200_1 is the files for Chris Asia head with the model and textures we need to mod.ġ) You need to extract with the arctool the. UEm5910Head.arc is the new head we want (BSAA helmet) and arc files and change skins or swap models etc File Name: Resident Evil 6-5 tool (skins/swap models)